Welcome to Truco Help!
Before
playing, you need to know the rules of the game. You will need a minimum bet of
6,000 coins to play.
START A GAME:
You can also create a game to challenge your friends by following one
of these steps:
GAME CONFIGURATION
You can
define the following characteristics to create a game:
Bets: each game has a minimum bet
of 6,000 coins, so in order to play any game you will have to bet at least
6,000 coins, or more, depending on the game.
The winner of
the game will win the coins from the other users and a certain number of
points, depending on the bet. Remember that if you abandon a game that has
already started you will lose the coins that you bet when entering the game.
Objective of the game
The objective of Truco is to win more chicos than your opponents. Chicos are rounds with a determined number of points (15), that are earned by winning Trucos or Envidos during each hand that is played, with 3 tricks in each hand. To win the hand the player or pair must win 2 out of 3 tricks.
RULES OF TRUCO. How to play
In every hand
3 cards are dealt to each player and everyone draws a card in turn, with the
winner being the player with the card of the highest value and thus starting
the next trick. The first
player or pair to win 2 tricks, wins the hand. If two opponents have a card of equal value, in order to win the trick the
following rules apply:
Draw:
Values of each card:
· The Ace of Swords
· The Ace of Clubs
· The Seven of Swords
· The Seven of Coins
· The Threes
· The Twos
· The False Aces (Ace of Cups and Ace of Coins)
· The Kings
· The Knights
· The Jacks
· The False Sevens (Seven of Cups and Seven of Clubs)
· The Sixes
· The Fives
· The Fours
There are two different calls in Truco: truco and envido, which are used to place bets in each hand
TRUCO
Truco is a bet that can be made at any point during a player’s turn, and the
points that are awarded to the winner hold the same value as the Truco cards.
The opponents
can reject, accept or raise the bet:
Quiero. Accept the Truco bet that will be resolved at the
end of the hand.
Bet |
Points |
Truco rejected |
1 point to whoever played the Truco |
Truco |
2 points to the winner |
Retruco |
3 points to the winner |
Vale cuatro |
4 points to the winner |
Whenever a
bet is made, if it is rejected by an opponent, the points of the previous bet
will be won.
The player or
team that is challenged with the Truco bet
can call Retruco at any point. If the
Retruco is accepted, the winner of
the trick will earn 3 points. If the Retruco
is not accepted,
the player who called it will win 2 points.
In addition
to Retruco there is the option to
call vale 4. If this is accepted the Truco winner will gain 4 points. If it
is not accepted then the player who called vale
4 will gain 3 points.
Finally, at
any point during the round, the player drawing a card can “Ir al mazo” (give
up), proclaiming their opponent the winner of the current Truco bet and initiating a new hand.
ENVIDO
An Envido must be played at the beginning
of the hand, before a Truco. The
winner is the player or pair who have two cards in the same suit of the highest
value. In the case of Envido the card
of the highest value is the 7.
·
If you have two cards of the same value, you
combine their total value + 20 (the highest possible Envido score is 33 (7+6+20=33).
·
Face cards (Jack, Knight, King) are
worth 0 points in Envido. If you have
two face cards of the same suit the Envido
score is 20, so you do have Envido
but the cards themselves hold no value of their own.
·
If nobody has 2 cards of the same suit, since Envido has been called as a bluff, the highest card wins, with 7 being the highest value.
·
In the case of a draw between players or pairs, the player who initiated the
trick will win the Envido.
When a player calls Envido, their opponents can respond in one of the following ways:
· Quiero. Accept the bet, which will be resolved there and then by counting the
points of each player.
· Envido Increase the bet (doubled in this case), and the opposite player or pair
has to decide whether to accept or not.
· Real envido, Increase the bet.
· Falta envido. For Falta Envido you should
consider whether it is “buenas” (one of the two players has earned half of the maximum
chico points) or “malas” (none of the
players have earned half of the maximum chico
points)
·
If it is
“buenas”, the winning player or pair will gain the number of points that their
competitor currently needs in order to win the chico.
·
If it is “malas”,
the player or pair who win the Envido
bet will win the round directly.
In the case of rejection, the
player or pair who called Falta Envido
will gain 1 point.
· No quiero. Reject the bet. The caller gains points based on the bet that is already on the table.
Envido Table
Bet |
No quiero |
Quiero |
Envido |
1 point |
2 points |
Real envido |
1 point |
3 points |
Falta Envido |
1 point |
To this will be added the
points that the most advanced player in the round currently needs in order to
win the Chico, in the case of “buenas”. In the case of “malas”, the winner of
the Envido will also win the Chico. |
Envido + Envido |
2 points |
4 points |
Envido + Real envido |
2 points |
5 points |
Envido + Falta |
2 points |
To this will be added the
points that the most advanced player in the round currently needs in order to
win the Chico, in the case of “buenas”. In the case of “malas”, the winner of
the Envido will also win the Chico. |
Real envido + Falta |
3 points |
To this will be added the
points that the most advanced player in the round currently needs in order to
win the Chico, in the case of “buenas”. In the case of “malas”, the winner of
the Envido will also win the Chico. |
Envido + Envido + Real
envido |
4 points |
7 points |
Envido + Real envido + Falta |
5 points |
To this will be added the
points that the most advanced player in the round currently needs in order to
win the Chico, in the case of “buenas”. In the case of “malas”, the winner of
the Envido will also win the Chico. |
Envido + Envido + Real envido +
Falta |
7 points |
To this will be added the points that the most advanced player in the round currently needs in order to win the Chico, in the case of “buenas”. In the case of “malas”, the winner of the Envido will also win the Chico. |
FLOR
Flor is the third call in Argentinian Truco and is called automatically when a
player or member of a pair has 3 cards of the same suit.
If a player
or member of a pair has Flor but the
others do not, 3 points will be awarded to them directly and no Envidos will be allowed for the rest of
the hand.
Should the other player or pair also have a Flor, the following options will be possible, and in all options the points will consist of the total value of the cards +20 points, exactly the same as Envido:
Bet |
Quiero |
No quiero |
Flor |
4 points |
3 points |
Flor + Contraflor |
6 points |
4 points |
Flor + Contraflor al resto |
To this will be added the points that the most advanced player in the
round currently needs in order to win the Chico, in the case of “buenas”. In
the case of “malas”, the winner of the Envido will also win the Chico. |
4 puntos |
Flor + Contraflor + Contraflor al resto |
To this will be added the points that the most advanced player in the
round currently needs in order to win the Chico, in the case of “buenas”. In
the case of “malas”, the winner of the Envido will also win the Chico. |
6 puntos |
As with Envido, a Flor is played before a Truco,
so that the player or pair can win the Chico
with the points won through a Flor,
without the Truco being taken into
account.
Now go ahead
and enjoy Truco!